Advanced Aimbot Settings
Flick Aimbot
Enabled
With this setting, you can enable or disable this aimbot type.
Shoot Shields
If enabled, the aimbot will take shields into account and focus on them instead of the unit's hitbox.
Aim Key
Select the button right next to the setting and press the preferred Hotkey to change the Aim Key.
Smooth
Flattens the transition from your current view angle to the desired view angle, instead of snapping directly to a unit, it will smoothly transition there.
Flick Style
Choose from a variety of different flick modes.
Flick Settings (Advanced)
Interpolation
Adjusts the speed at which the aim velocity is adjusted by. A higher value means a slower change between your current aim velocity and the target aim velocity. In this case, a higher value will basically slow down the flick process.
This is very useful when dealing with fast abilities, that slow down movements that would otherwise be extremely snappy.
Max Aim Time (MS)
This controls the time it takes to shoot between a flick. A lower value means it will shoot before hitting its target. A higher value means it will wait until its completely on the target and then shoot. The values will depend on the kind of hero you are using and how fast their bullets shoot.
It's really useful for Heroes like McCree/Cassidy, you can try something between 50 and 150 for him.
Block Input
The aimbot won't shoot until the unit is in a visual line of sight.
This setting is very helpful while using Outline ESP, so you don't end up shooting a wall instead of a player who is quick-peeking.
Click To Flick
Instead of holding the aim key, it will always process the flick and automatically shoot after pressing the button.
Cancel When Aiming Away
It will prevent the aimbot from doing unnatural executions, which also means that not all shots will hit, even if they could.
This setting will be most helpful in higher ranks due to the player's general increased awareness.
Deceleration
Slows down your aim after shooting so aiming doesn't immediately stop.
Track Aimbot
Enabled
With this setting, you can enable or disable this aimbot type.
Aim Key
Select the button right next to the setting and press the preferred Hotkey to change the Aim Key.
Horizontal Smoothing
Impacts the smoothness rate horizontally in which the crosshair is guided towards a unit. A higher value results in slower transitions.
Vertical Smoothing
Impacts the smoothness rate vertically in which the crosshair is guided towards a unit. A higher value results in slower transitions.
Smoothing Function
Sets the Profile the Aimbot is using in order to apply smoothing.
Reaction Time
If the target changes direction in an unexpected way and your own aim movements do not respond to it, the aim strength will be set to zero and reset back to max strength for the milliseconds set.
Aim Assist Settings
Enabled
With this setting, you can enable or disable aim assist.
Aim Key
Select the button right next to the setting and press the preferred Hotkey to change the Aim Key.
Strength
Determines the magnetism value, basically how "sticky" your aim assist is.
Aim Assist Settings (Advanced)
Reaction Time
If the target changes direction in an unexpected way and your own aim movements do not respond to it, the aim strength will be set to zero and reset back to max strength for the milliseconds set.
Magnitude Scale
Setting this above 1.0 will amplify your mouse movements that are going towards the target.
Distance Scale
Targets further away require significantly less movement. This will slow down the aim velocity for targets that are far away. Higher values aim slower at targets far away.
Trigger Bot Settings
Enabled
With this setting, you can enable or disable this aimbot type.
Shoot Shields
If enabled, the aimbot will take shields into account and focus on them instead of the unit's hitbox.
Aim Key
Select the button right next to the setting and press the preferred Hotkey to change the Aim Key.
Block Input Without Target
It blocks the trigger bot's keybind (input) when no unit is available (crosshair). You might want to disable this setting if you still intend to manually shoot (input) when your crosshair is not placed on a unit (target).
Block Input On Obscured Targets
The trigger bot won't shoot until it got unobstructed (visible) sight to the unit (Sombra's Stealth).
Time Until Shootable (On Screen)
Adjusts the reaction time of the trigger bot when a unit is on the screen (invisible). You can't visually see the unit (obscured) unless you are using Walls (Outline ESP).
Time Until Shootable (Visible)
Adjusts the reaction time of the trigger bot when a unit is visible. When you are visually able to see the unit. It's a security measurement to avoid odd reactions like shooting in 180 turns.
Ability Aimbots
These Aimbots are built specifically around the ability but do offer the same known settings as other aimbot types. For more details about these, please refer to them above (Settings).
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